Jiaxing GaoWeekly progress 4/18I made good progress this week. I finally completed a stable function of generating multiple AR objects. I made a lot of changes to the…Apr 18, 2021Apr 18, 2021
Jiaxing GaoWeekly progress 4/11The information provided by Maria gave me some good inspirations. I tried to use Kezie Todd’s way of thinking to consider my problem to…Apr 11, 2021Apr 11, 2021
Jiaxing GaoWeekly progress 4/4I did more research on the code this week. I figured out the relationship between the various Scripts and solved a bug that bothered me…Apr 4, 2021Apr 4, 2021
Jiaxing GaoWeekly progress 3/28This week I continue to study the basic framework. After many attempts, I realized the decomposition of the basic functions and gained a…Mar 28, 2021Mar 28, 2021
Jiaxing GaoWeekly progress 3/21According to the plan, in week 0, I tried to use a new method to manually control the process of Azure Spatial anchor. I calmed down and…Mar 21, 2021Mar 21, 2021
Jiaxing GaoWeekly progress 2/21According to the predetermined plan, I need to confirm today whether I can succeed in unreal. At present, I am still debugging these…Feb 21, 2021Feb 21, 2021
Jiaxing GaoWeekly progress 2/14Earlier this week, I faced two choices. The first is to try to package an app that can run stably, and the other is to try to package the…Feb 14, 2021Feb 14, 2021
Jiaxing GaoWeekly progress 2/6After last week’s efforts, the compilation problems of the UE4 engine have all been resolved. This is a milestone. But I soon encountered…Feb 7, 2021Feb 7, 2021
Jiaxing GaoWeekly progress 1/30My research this week is mainly about compiling UE4 from source code. I had to do this because last week I found out that I must use this…Jan 30, 2021Jan 30, 2021
Jiaxing GaoWeekly progress 1/23It seems that my research direction is basically feasible, so I started my research this weekend. I encountered some difficulties in the…Jan 23, 2021Jan 23, 2021