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Jiaxing Gao
Jiaxing Gao

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Apr 18, 2021

Weekly progress 4/18

I made good progress this week. I finally completed a stable function of generating multiple AR objects. I made a lot of changes to the original code and bound the generated items with IDs. And the current code also has good scalability to allow more items to be generated. In…

2 min read

Weekly progress 4/18
Weekly progress 4/18

2 min read


Apr 11, 2021

Weekly progress 4/11

The information provided by Maria gave me some good inspirations. I tried to use Kezie Todd’s way of thinking to consider my problem to help me design the mechanism of the room escape game at this stage. Kezie asked a few questions at the beginning to help write the storyline…

3 min read

3 min read


Apr 4, 2021

Weekly progress 4/4

I did more research on the code this week. I figured out the relationship between the various Scripts and solved a bug that bothered me for a while. I hope to complete the function of generating and upload 5 objects this week, but there is a problem with my method…

2 min read

Weekly progress 4/4
Weekly progress 4/4

2 min read


Mar 28, 2021

Weekly progress 3/28

This week I continue to study the basic framework. After many attempts, I realized the decomposition of the basic functions and gained a better understanding of this framework. This is necessary for subsequent function development. …

2 min read

Weekly progress 3/28
Weekly progress 3/28

2 min read


Mar 21, 2021

Weekly progress 3/21

According to the plan, in week 0, I tried to use a new method to manually control the process of Azure Spatial anchor. I calmed down and read the code and proved the feasibility of this method. I also learned some Bolt in advance and tried to use it to…

3 min read

Weekly progress 3/21
Weekly progress 3/21

3 min read


Feb 21, 2021

Weekly progress 2/21

According to the predetermined plan, I need to confirm today whether I can succeed in unreal. At present, I am still debugging these blueprint nodes in hopes of finding the reasons that cause the system to fail. The official document only provides the production method of the part, but how…

2 min read

Weekly progress 2/21
Weekly progress 2/21

2 min read


Feb 14, 2021

Weekly progress 2/14

Earlier this week, I faced two choices. The first is to try to package an app that can run stably, and the other is to try to package the App in a more stable environment after learning the sample project. But after careful study, the sample project provided by Google…

2 min read

Weekly progress 2/14
Weekly progress 2/14

2 min read


Feb 7, 2021

Weekly progress 2/6

After last week’s efforts, the compilation problems of the UE4 engine have all been resolved. This is a milestone. But I soon encountered a new problem: the software I compiled could not run normally, and I could not see any error logs in UE4. So I started to study this…

2 min read

Weekly progress 2/6
Weekly progress 2/6

2 min read


Jan 30, 2021

Weekly progress 1/30

My research this week is mainly about compiling UE4 from source code. I had to do this because last week I found out that I must use this special version of UE4 to compile Android software with AR cloud anchor. I encountered many errors when compiling this special version of…

2 min read

2 min read


Jan 23, 2021

Weekly progress 1/23

It seems that my research direction is basically feasible, so I started my research this weekend. I encountered some difficulties in the first step. I started to study the sample project of AR cloud anchor based on the old version of UE4.21 but I cannot open the sample project correctly…

2 min read

Weekly progress 1/23
Weekly progress 1/23

2 min read

Jiaxing Gao

Jiaxing Gao

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