I made good progress this week. I finally completed a stable function of generating multiple AR objects. I made a lot of changes to the original code and bound the generated items with IDs. And the current code also has good scalability to allow more items to be generated. In…


The information provided by Maria gave me some good inspirations. I tried to use Kezie Todd’s way of thinking to consider my problem to help me design the mechanism of the room escape game at this stage. Kezie asked a few questions at the beginning to help write the storyline…


I did more research on the code this week. I figured out the relationship between the various Scripts and solved a bug that bothered me for a while. I hope to complete the function of generating and upload 5 objects this week, but there is a problem with my method…


This week I continue to study the basic framework. After many attempts, I realized the decomposition of the basic functions and gained a better understanding of this framework. This is necessary for subsequent function development. …


According to the plan, in week 0, I tried to use a new method to manually control the process of Azure Spatial anchor. I calmed down and read the code and proved the feasibility of this method. I also learned some Bolt in advance and tried to use it to…


According to the predetermined plan, I need to confirm today whether I can succeed in unreal. At present, I am still debugging these blueprint nodes in hopes of finding the reasons that cause the system to fail. The official document only provides the production method of the part, but how…


Earlier this week, I faced two choices. The first is to try to package an app that can run stably, and the other is to try to package the App in a more stable environment after learning the sample project. But after careful study, the sample project provided by Google…


After last week’s efforts, the compilation problems of the UE4 engine have all been resolved. This is a milestone. But I soon encountered a new problem: the software I compiled could not run normally, and I could not see any error logs in UE4. So I started to study this…


My research this week is mainly about compiling UE4 from source code. I had to do this because last week I found out that I must use this special version of UE4 to compile Android software with AR cloud anchor. I encountered many errors when compiling this special version of…


AR cloud anchors

It seems that my research direction is basically feasible, so I started my research this weekend. I encountered some difficulties in the first step. I started to study the sample project of AR cloud anchor based on the old version of UE4.21 but I cannot open the sample project correctly…

Jiaxing Gao

Student

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