Weekly progress 4/5 New game type

Jiaxing Gao
2 min readApr 5, 2020

This week I spent a lot of time preparing the software environment for AR. This is due to problems caused by the Unity version update. Google official Arcore did not explain these problems, causing many people to encounter errors. I have created a dozen new projects to try to eliminate the bug (SpatialTracking’ does not exist), and finally found the correct solution.

After I studied two interesting cases, I found that one of them is similar to my idea. https://download.3divi.com/Nuitrack/doc/UnityARCore_page.html
This example uses two clients and uses AR to enhance the fun.

When solving the problem of running environment, I upgraded unity to the latest so that I can use instant Preview to improve the development efficiency. After this, I encountered packaging problems again. The APK I packaged did not work correctly on the phone. I spent some time checking the project settings.

I made two structural drawings to try to show this project better:

The final result this week is a complete and efficient operating environment (Android / ARcore / network manager / Playmaker) and a test AR program.

The next step is to try to realize the link between AR and networking functions and make basic game mechanics.

I have been considering the content of this prototype. At present, I want to try a simple puzzle game to reduce the burden of the game production part and focus my main attention on technical implementation and interaction design. Using this method to enhance immersion is still the most important.

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